I’m a Dark Fantasy 2D Artist with over 4 years of experience in game production, currently operating at a strong Middle level.
My primary focus is character design and key art, with an emphasis on atmosphere, value structure, and controlled color composition.
I understand production pipelines and team collaboration, which allows me to deliver visually strong results while staying aligned with project constraints.
My goal is to contribute to ambitious AAA or PC RPG titles that require strong visual storytelling and tonal consistency.